Despite radical advances in graphics technology in recent years, the successful development of interactive, real-time music that can respond to actual game play remains a critical problem in video games. In current games, the music is both repetitive and irrelevant to events on screen. Dometechnics has developed the solution to this problem through its Dynamic Object Music Engine (DOME). See our founder's blog for more information, as well as a screencast over at YouTube.

Using Dometechnics' DOME (patent pending) video game developers can enable their music to adapt dynamically in real-time.
